Mobile software + product architecture

Mobile architecture for making real-world participation easier.

TRYBE is the least robotics-heavy selected project, but it shows how I structure app behavior, states, backend assumptions, and user flows.

TRYBE sessions screenTRYBE perks screen

Context

The concept is built around beginner-friendly, instructor-led sessions. The technical value here is not a robot or control loop; it is the discipline of turning an ambiguous idea into concrete states, screens, constraints, and backend needs.

Stack / themes

iOS structureBackend planningState designUX systems

Contributions

Mapped sessions, perks, partner logic, and user states into a concrete mobile flow.
Planned backend concepts around real entities rather than vague product screens.
Designed UX choices around sustainable real-world participation instead of addictive mechanics.
Built a coherent visual and interaction system for the app concept.