← Selected work

06 · Independent prototype · participation systems

Independent product prototype

Exploring a more welcoming way into real-world movement and community.

A product prototype for beginner-friendly, instructor-led sessions, with careful attention to states, partner rules, and the experience of trying something new.

TRYBE Boulders Sessions mobile interface

Role

Independent product prototype

What I built

Mapped sessions, perks, partners, and booking rules into concrete user flows.

Selected evidence

Prototype systems thinking

The problem

TRYBE is supporting evidence for how I approach interfaces: make an ambiguous behavior concrete, respect real-world constraints, and use design to remove friction rather than create noise.

Technical ownership

  1. 01Mapped sessions, perks, partners, and booking rules into concrete user flows.
  2. 02Built and iterated prototype implementations across web and iOS directions.
  3. 03Created partner-pilot materials and tested the behavior of booking/perk rules.

System architecture

Sessions, partners, perks, and booking rules translated into web and iOS prototype states.

Evidence + outcome

Prototype systems thinkingPartner-pilot materialsInteraction design

Tools + systems

ReactSwiftUINode.jsUX systems